What is it about the art of the late 80’s to mid 90’s that we can’t let go? How many 20XX platformers look like they could run on a SEGA Genesis? Why do 90% of indie-JRPGs seem like they visually resulted from the equation “Earthbound meets X”? When did Symphony of the Night clones become so ubiquitous that Metroidvania is now in the gaming nomenclature? I can’t logically comprehend why this period stuck so much. Sure we can all look back at those games and say, “Wow, this shit still holds up today”., but what does that actually mean? I can’t remember the last time I saw Atari 2600 inspired game art garnering press online. Nobody is eager to relive[…]