“Masters of Doom”, or the obligatory extended title “Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture”, tells the story of two game industry legends, taking the reader from the childhood of John Romero and John Carmack to the founding of id Software all the way through to the departure of Romero and the launch of the infamous Daikatana. The meat of the book takes place over a 7-year period that includes the development and release of Commander Keen, Wolfenstein 3D, Doom and Quake. Author David Kushner delivers a first in class video game novel that blends non-fiction with narrative retelling and will appeal to developers, players, journalist and basically anyone with a passing interest in[…]

“Blood, Sweat and Pixels”, or its much longer full title “Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made”, is a book that covers the development of 10 different video games; each chapter featuring a different game. The overall content of the book is lifting the veil behind game development at different scales (solo-dev, small team and high end AAA) to show how grueling game development is. Jason Schreier has stated that he wanted to answer the age old question: Why is it so damn hard to make video games? Overview Each chapter of “Blood, Sweat and Pixels” covers a different game’s development. Like mentioned above, there are 10 in total: Stardew Valley by Eric[…]

“Console Wars”, or its robust full title “Console Wars: Sega, Nintendo, and the Battle That Defined a Generation”, documents the fourth generation of video game consoles through the eyes of Sega of America CEO Tom Kalinske, with occasional perspectives provided by Nintendo of America’s Senior Vice President Howard Lincoln and Sony’s Olaf Olafsson. Overview The book starts in 1990, after the home console crash of the early 80’s and subsequent revival by Nintendo with the Famicom/NES in the late 80’s. The book’s main plot follows how Kalinske took the then unknown Sega from a 5% market share to 55% of the home console market through marketing the Genesis as an edgy, more adult video game console in-contrast to Nintendo’s family[…]